FAQ (Frequently Asked Questions)
Can my shugenja character copy/trade scrolls from another PC
shugenja?
In general, no. This would be sharing Clan secrets (if the other
PC is outside your Clan) and would also be betraying the trust of
your daimyo, who gave you those scrolls in order to serve your Clan.
Also, from a game balance standpoint, allowing shugenja to freely
trade scrolls would make them overpowered, able to become
"do-anything" super-flexible spellcasters.
Ronin shugenja PCs do not operate under the same Clan-loyalty
restrictions as other shugenja, and do not gain any spells normally
during play. So ronin can, if they wish, trade their spells with
other ronin (although some ronin might take offense at the
suggestion that they need more spells...)
Which School Techniques (if any) can be used with archery
attacks?
This is a more complex question than it first appears. On the one
hand, many school techniques are clearly designed for melee combat
and have no applicability to archery (e.g. the Scorpion Feint, the
Crane iaijutsu techniques, and so forth). Allowing multiple attacks
with archery also seems to make no sense, since the acquisition of
these multiple attacks is based on the style of melee combat taught
by the school. On the other hand, the L5R rulebook contains an
example of combat in which a School Technique (Hida rank one) is
used with archery.
We have therefor made a compromise ruling on this question, which
can be found on the House Rules page.
What rolls can I spend a Void point
on?
Any rolls. This includes (but is not limited to) Skill rolls,
Simple Trait rolls, Simple Ring rolls (including Void ring rolls),
Honor rolls, Damage rolls, Initiative rolls, and Battle Table
rolls.
What element resists Maho spells?
None. There is no resistance to Maho, except for the Magic
Resistance advantage.
What rolls are affected by Wound Penalties?
All rolls with a TN (Target Number) are affected by Wound
Penalties. Initiative is the only roll without a TN that is affected
by Wound Penalties.
Contested Rolls do not technically have a TN (you are rolling
against the opposing roll, not against a set TN). As a general rule,
Contested Rolls should not be affected by Wound Penalties. However,
the GM has discretion to rule that a particular Contested Roll is
affected by Wounds – particularly if a physical struggle is
involved. For example, a disarm attempt would probably be subject to
Wound Penalties.
I acquired a crystal brooch and/or crystal arrows at one
of the Interactives. How can I use these against the Shadow or the
minions of Fu Leng? Does it have a Crystal Power Rank such as
described in the Shadowlands books?
The crystal brooches and crystal arrows which PCs can acquire
during play are not “awakened” items and do not have a Power Rank.
The arrows will inflict normal damage on Invulnerable creatures, and
count as crystal weapons for the purpose of inflicting double damage
on Shadow/Goju enemies. The brooches could theoretically be used as
weapons as well – for example, strapping one onto a tetsubo would
probably allow the tetsubo to inflict some damage on Invulnerable
foes or Shadow-creatures.
An awakened crystal item will glow in the presence of the
Shadowlands taint (Taint of at least Rank One). The brooches and
arrowheads are not awakened and will not do this.
Light shone (focused) through a crystal brooch can be used to
detect the mark of the Shadow on someone. A person with level 3 or 4
Shadow Corruption will appear faintly translucent when such a light
is shone upon them. A full-fledged Goju NPC (rank 5 corruption) will
appear transparent, and will be burned for 3k3 damage.
Light shone through a crystal will not bother creatures of the
Shadowlands (unless they are sensitive to light in general).
Shining a light through a crystal is an obvious activity, not one
that can be done surreptitiously (unless the PC comes up with a very
clever method). Striking an enemy in combat with such a light
requires a Simple Agility roll at a TN determined by the GM.
I just got this thing called "Shadow Corruption," but I'm
not sure how some of the powers work…
The extra Stealth Dice provided by Level 1 Corruption are kept
dice, and as such are added to both the total rolled and the total
kept.
The halved damage from Level 3 Shadow Corruption applies to all
damage (including spells and Battle Table damage) except crystal.
There are, however, a handful of exceptions: the ancestor Kakita
Rensai, the rank two Emerald Magistrate technique, and certain
extremely powerful nemuranai (such as Bloodswords).
Is the campaign ever going to convert to the new d20
Rokugan system in Oriental Adventures and the Alderac d20
products?
Alderac Entertainment Group has some plans to eventually offer a
d20 version of the campaign, which they would adminster themselves,
using converted versions of the current scenarios. We do not know
when they will get this up-and-running. Regardless, such a campaign
would be run by them directly, with little to no input from us.
The Rokugan d10 "true" system campaign will continue to be the
"primary" version of the campaign and will set the timeline.
What is considered "Tainted" for purposes of game
effects?
This one has been asked often by players who wonder whether their
one or two points (boxes) of Taint make them vulnerable to Jade
Strike, Evil Ward, the baleful gaze of Witch Hunters, and so forth.
The official ruling of the campaign is that a character is not
considered "Tainted" until his/her Shadowlands Taint reaches one
full Rank. At that point, the character can be burned by jade,
harmed by Taint-affecting magic, and detected by Witch Hunters and
rank 2 Moto. The character will also begin feeling mental effects of
Taint (voices, bad temper, and so forth) at that point. Physical
mutations and deformities will not show themselves until the Taint
reaches Rank Two.
If a ronin character is admitted to a Clan, or a Clan
character gets to switch to a different Clan’s school, what
happens?
A ronin character enrolls in a School and immediately learns the
Rank One technique (or learns the starting spells) for that School.
The character’s starting outfit is changed to the outfit for their
new School, with the old outfit abandoned (items which the character
purchased or acquired after character generation are not changed).
The character also gains Rank One in any starting Skills for their
School which they did not previously possess. They do NOT get the +1
Trait bonus for the School. The ronin learns the next School Rank at
the next 25-point “break” in Insight.
A ronin character who is admitted to a Great Clan is not
automatically admitted to one of the Clan’s Families, unless the
circumstances of admission specify that this is so. Regardless, the
ronin does NOT get the +1 Trait benefit for the Family.
A Clan character who gets to attend another Clan’s school (such
as in Ancestral Dictate) must spend 6 XP on “Multiple Schools” at
some point before reaching the next Insight break-point. The
character learns the Rank One Technique of the new School at the
next Insight break. They gain any new items applicable to their
outfit (scrolls for a shugenja, etc) but do not lose their old
equipment. Outfit money remains what it was before (you don’t get
rich just because the Crane agree to train you). Starting Skills and
Trait modifiers are treated the same as for Ronin.
Why is the campaign never going to use the 2nd Edition
character generation system?
We feel that the designers of 2nd Edition made a mistake by
trying to create a larger gap between beginning characters and
experienced ones. Consequently, starting characters using 2nd
Edition rules are far wimpier and less effective than starting
characters from 1st Edition. This was not the feel we wanted for the
Heroes of Rokugan campaign, so by keeping the 1st Edition mechanic,
we allow players to build somewhat more capable characters whose
abilities stack up better against the old ones.
How am I supposed to make a character without a 1st
Edition rulebook?
The 1st Edition character generation mechanic is fully described
and explained on the "Character Generation Guidelines" sheet found
elsewhere on this web-site. You don’t need the actual rulebook at
all. In fact, the only reason we kept the 1st Edition rulebook as
part of the campaign’s official rules was for the benefit of those
players who actually own one and want to keep using the handfull of
spells and Advantages/Disadvantages that weren’t reprinted in the
2nd Edition Player’s Guide.
Why is my favorite Advantage/Disadvantage/School
prohibited?
Our decisions regarding which elements to prohibit were based on
the needs of the campaign. A campaign run by hundreds of judges
across the country inevitably encounters problems which a home
campaign, run by a single judge, would not. Many things had to be
prohibited simply because they are undefined, and thus could not
work in a Living campaign where every judge could define them
differently - such as the Crane Storyteller school.
Some elements were prohibited because of their potential for
unbalancing the campaign. Again, with hundreds of judges running
different events, it would not be possible to "balance" the campaign
against powerful elements like Void shugenja. The Great Destiny
advantage, likewise, becomes too powerful in a campaign where each
story lasts a single playing session - everyone would wind up taking
Great Destiny to get that once-an-adventure "get out of jail free"
power.
In some cases, the decision was driven more by our goals for the
campaign. The Scorpion schools (Shosuro actor and Shosuro assassin),
for example, were prohibited because we did not want players running
"villains" in the campaign. Apologies to all you Scorpion advocates,
but we really didn’t want players serving their clan as killers and
infiltrators.
Will the campaign follow the official "canon"
timeline?
No. The reasons for this are twofold.
First, certain elements of the original timeline do not lend
themselves well to a campaign like this. The Scorpion Clan Coup, for
example; why play a Scorpion or an Akodo if you know you’ll just
become ronin in a few years?
Second, we felt it wouldn’t be very fun for the players to run
through the same timeline they are already intimately familiar with
from the card game and the official RPG products. If you want to
recreate the card game, the published RPG materials from Alderac
will allow you to do that very well. We wanted to offer the chance
to do something new, different, and exciting.
So then what will happen in the HR timeline?
The current plan for the Heroes of Rokugan campaign is to offer
an alternate telling of the classic “Day of Thunder” story. Although
the broad outlines of this event will be similar to the original,
the details will be very different indeed - and will to a
considerable degree be shaped by the actions of the players. We hope
you enjoy following this path with us. We expect it will take
another 2 years for the campaign to reach that climax.
Once the Day of Thunder is resolved (and assuming the world
hasn’t fallen to the power of Fu Leng), the campaign will execute a
"forward leap" into the Gold era, the period which is being detailed
in the current wave of L5R products from Alderac Entertainment
Group.
When exactly in the timeline is the campaign taking
place, and what is the status of family/clan X?
I've gotten this one a lot from players who are starting with the
2nd Edition Jade or Gold era rules, and wonder where Heroes of
Rokugan falls in the events depicted there.
The current year in the HR campaign is 1123 IC, the year that the
Scorpion Clan Coup took place in the "canon" timeline. As mentioned,
the Clan Coup will not occur in HR.
What this means is that the Scorpion Clan is still in power,
still recognized by the other Clans and the Emperor, and still led
by Bayushi Shoju and his wife Kachiko (who was recently tragically
disfigured in a fire).
I played my character once or twice and then found this
great Ancestor/Advantage that I'd really like. Can I change the
character?
Technically, no. However, this is a campaign which tries to
encourage creative players, so e-mail your concept to the Campaign
Administrator at youta@rollanet.org and we’ll consider it.
Can I play a Rank 3 or higher character in a Low-Rank
adventure?
Normally, no. (If your main character is too powerful, you might
want to consider starting a back-up -- especially since
Low-Rank-only adventures will continue to appear from time to time.)
However, if a party of all-new starting characters is going on one
of the more dangerous Low-Rank adventures (such as Face of Fear,
Arrows From the Woods, or Drawing Out the Darkness, for example),
the judge can, at his/her discretion, allow a higher-Rank character
to play in order to give the party a better chance of survival.
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